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A dialogue box appears that allows you to configure how the process will work. Then choose Smooth Audio Edits (shift-ctrl-A) from the Audio menu. They must not be touching or overlapped with each other. It promises to smooth over silence by either automatically edge-editing or inserting so-called Room Tone, which it can generate itself, or which you can specify.ĭP 4.5's Smooth Audio Edits function aims to fill areas of silence between Soundbites with 'Room Tone', though it's capable of some altogether less conventional effects.To use Smooth Audio Edits in its simplest form, just select two adjacent Soundbites in a track. It will work on any Soundbites that are separated by areas of empty track, and is just about ideal for dialogue and voice-over editing, although it can be pressed into use for musical purposes too. The new Smooth Audio Edits function that was introduced in DP 4.5 doesn't rely on audio having been subjected to Beat Detection. Use the 'pop out' button (an arrow pointing up and right) in the Soundbites window's menu bar to display the window on its own and get access to the missing panes once more. While you're viewing the Soundbites window inside DP 4.5's Consolidated Window, there's no access to the Info and Edit panes that are so useful when working with Beats and Tempo Analysis. Zoom in a little and you should see them once again. When you're working with beat detection, don't be confused if your Soundbites appear to have no beats at all - DP doesn't display them when the Sequence Editor is zoomed out beyond a certain point. After you've named it, it should be available in the Groove Quantize window (Apple-G) ready for use. Make sure your loop has undergone Beat Detection, then select it and choose Create Groove from the Region menu. If you have an audio loop with a great rhythmic groove, this can be extracted and used to quantise other audio and MIDI. Choosing the 'Each Soundbite' option effectively combines all the beat divisions from all the Soundbites, whereas choosing a specific Soundbite causes this to become the 'master', as it were, with its beats being imposed on the other Soundbites.
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There's also a pop-up menu, for when you've first selected multiple Soundbites. In the little window that appears, the slider performs a similar 'threshold' function to 'Adjust Beat Sensitivity', discussed last month - it's a very intuitive control. You simply select a Soundbite and choose 'Create Soundbites from Beats'. As Propellerhead's REX and other loop formats demonstrate, the odd bit of silence between individual beats in a rhythmic loop can often go unnoticed, especially if there's some reverb in place, or the loop is being played against other instruments. Finally, if you've split an audio loop into smaller Soundbites, a large reduction in sequence tempo will cause them to simply move apart, potentially avoiding the artifacts that extensive timestretching can impose. Second, isolating beats and then edge-editing them to be shorter can give a very aggressive, modern, 'gated' effect. First of all, it could be a convenience feature for splitting up individual kick, snare and hi-hat beats from a drum-kit Soundbite (say), prior to dragging them to Mach Five. There are several reasons why you might want to create multiple beat-length Soundbites from one 'parent' Soundbite, and the Audio menu's 'Create Soundbites from Beats' command lets you do this. This month the spotlight turns to some related DP 4.5 features: using Beats as the basis for individual Soundbites, Smooth Audio Edits, and the powerful but mysterious Tempo Analysis. Last month in Performer Notes, I looked at the basics of DP 4.5's new Beat Detection functions, in particular how they can be used to quantise audio that has drifted slightly from a click track, and how they enable easy editing of rhythmic audio.
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#Digital performer 4.52 update
Smooth your audio edits, create soundbites from beats, find out about tempo analysis and get the run-down on why you need the DP 4.52 update - all in this month's Performer Notes.
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The 'Create Soundbites from Beats' window allows Soundbites to be split up into their beat components.
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